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Rules + Formats
Remembering 10 pages of rules translated from French is not easy! A simplified summary of the main rules is set out below...more
For ease of access the different MATCH FORMATS are explained on a separate page, click here
The 2021 International Rules of Petanque and also the PFA Local Rules for Timed Games are can be seen in the PFA website under the ‘Documents’ menu, here. The rules covering the majority of normal situations are summarised below, expressed as simply as possible for Club members' benefit, . These are for TIMED games only. These notes have been checked by an umpire. If there are unusual exceptions, check with your games umpire. The numbers in brackets refer to the PFA International Rules document.
You can download a copy of these simplified rules to print by clicking HERE
At The Start Of The Game
Placing The Circle (6)
At the first end the circle can be placed ANYWHERE on the piste so long as
(i) a valid throw can be made i.e. a minimum 6m + 0.5m to the dead boule line (7) and
(ii) the circle must also be 1.5m from any other circle or jack in use or 1.0m from any obstacle e.g. for CPC shelter or light poles. Distances as measured from the circle’s inside edge
The circle’s location must be marked. The circle must be placed with its inside edge down. Your feet mustn’t touch the circle nor may either foot lift completely off the ground before your boule lands.
A valid throw is between 6 and 10m from the inside edge of the circle. The jack must be a minimum 0.5m in from the far end dead boule line but there is no specified distance in relation to the side lines. The initial throw of the coche must simply remain fully inside the side lines with no part over the line. For thick, painted lines the outside edge is taken as the line. The jack must also be 1.5m from any other games' circle or jack and 0.5m from any obstacle.
If the jack might have been thrown invalidly, see above, that team can still choose to play their first boule without interruption from the opposition. Only after this are the opposition allowed to measure whether the jack was valid. If the throw is deemed invalid the opposing team can move the circle back up to a max 10.5m from the end dead boule line according to Rule 4 below and then place the jack where they want subject to the above rules. The first team can then fill one dip and then play its first boule again.
The circle must be placed over the jack after the previous end. If necessary the circle must be moved to be 1.5m from any nearby circle or jack in use or 1m from any obstacle. The circle may never be moved forwards. However the first player of a new end may move the circle back in line with the previous end’s play to provide up to 10.5m to the dead boule line. They don’t have to do this, it’s their choice. The same rules regarding the validity of the throw as in paragraph 3 apply to all ends.
Where Not To Stand (17)
The team waiting its turn to play should stand off the piste at one or other end and well behind the player whose turn it is. They should be still and quiet so as not to distract.
One Minute To Play (21)
In timed games you have only 1 minute to play your boule after all previous boules and the jack have stopped moving and any measuring has been done.
A team can fill one dip made by a previous boule before throwing the jack or a boule. You can’t smooth the piste you can only return the dip to what it would have been before a boule landed there.
The Jack Goes Out Of Play So It’s Dead (14)
- After the initial throw, if a jack is pushed over an end or side line it is dead only if it is wholly outside those lines, that is with no part inside or on those lines. Then:
- If only one side has boules left they earn as many points as boules left in hand, aka “shooting the jack”.
- Otherwise the end is dead. The team who won the previous end plays again from a new end.
- Unusual situation: If the jack is hit and bounces back to within 3m of the circle it is dead (9).
Two Boules Are Equidistant From The Jack (29)
- If both teams have boules in hand the last team plays again because they didn’t actually win that point.
- If only one team has boules in hand it plays them all.
- If no team has boules it’s a dead end. The team who won the previous end plays again from a new end.
- If boules beyond those initially holding the point are equidistant from the jack neither gain a point.
At the End of each End
An end finishes when all boules and the jack have stopped moving. The next end starts the moment the previous end finished, there is no time gap. 2 examples will help
- The last boule has been thrown and all boules have stopped moving. That end is over therefore the next end has started. A moment later the bell goes. So you finish this new end and play one more end (+ a tie breaker if a draw)
- The last boule has been thrown but hits another boule which is still moving when the bell goes. So that end hasn’t finished. Finish that end and play one more end (+ a tie breaker if a draw)
Contrary to popular belief, measuring is not done by the loosing team but by the team who LAST PLAYED that end. One point is scored for every one of the winner’s boules that are closer to the jack than their opponent’s nearest boule. The other team must stand well clear and not intervene while measuring is taking place. However at least one player should be watching to make sure no boule or jack were moved. This team may then check the measuring, getting an umpire if necessary.
See below about misbehavior!
If you arrive after the start of the game, defined as the cosh has been thrown, validly or not, you cannot play until the next end starts (33).
Open toed shoes are not allowed. Shoes must cover toes and heels for safety reasons (39).
Smoking, drinking alcohol and using mobiles during a game are against the rules.
Your feet must not touch the circle and both feet must remain on the ground until your boule lands.
When your opponents are playing you must stand off the piste, at one or other end, and not move or distract. Specifically, you must not talk when a player is in the circle.
Some boules look very similar. If you accidentally play with someone else’s boule the throw is valid but the boule should be replaced with your boule at the first opportunity, possibly after measuring has been done. It may be polite to offer your opponents to do it so they can be sure they aren’t disadvantaged.
Tough! The circle is replaced and only the opponents can play their remaining boules.
Tough! If your team still has boules in hand they are all frozen. Only the opponents play their boules.
If no team has boules in hand any picked up before the score is agreed are considered dead.
SO IT’S SIMPLE – TAKE THIS ONBOARD AND YOU'LL BE THE PERFECT PLAYER!