New Guidelines for Club Ladder

The Ladder
Continuing along the “competitive” theme.

Since the inception of the ladder as a “see if anyones interested” project there has been a slow but steady increase in participants.
Thus, now that the concept is established, we can try to tweak/refine it a little.

The current format has seen little movement in the ladder due mainly, I suspect, to lack of familiarity but also lack of clarity.

To simplify and increase turnover:

  1. 1)  A challenge consists of 1 game to 13 points, untimed. Should you wish to prolong the agony to best of 3 thats up to participants, however challenger has the last say. I suggest the best idea is 1st to 13 and if loser wants to then re-challenge he can.

  2. 2)  Every attempt should be made to fulfil a challenge within 2 weeks. I suggest the challengee should offer several potential times within that time span. I have tended to fit them in around the play days but they could be anytime, or, for that matter, any venue. Obviously work commitments/holiday/illness are not infrequent reasons for being unavailable. This is an attempt to keep the ladder moving not a Draconian edict.

  3. 3)  If challenger wins he moves above the challenger in the ladder and everyone below moves down 1 space. If he loses nothing changes.

  4. 4)  Record the result. I have placed paper in the CPC white instruction manual kept in the “computer locker”. Also take a photograph of the updated ladder (the name tags can slip sometimes) and forward both the result and the photo to Rex for website update.

Again enjoy a social event with a competitive edge.